the mobile montage

a collection of scattered thoughts on mobile technology and related topics…

Mobile Applications & Services Lab Launched at GVSU

Posted on | September 24, 2009 | 2 Comments

MASL is located in C2-217 (second floor of Mackinac Hall in the CIS office suite)

MASL is located in C2-217 (second floor of Mackinac Hall in the CIS office suite)

The Mobile Applications and Services Lab recently held its first research group meeting at GVSU’s School of Computing and Information Systems.  In addition to myself, the group currently consists of five CIS graduate students and two undergraduate researchers. A variety of topics were discussed at the initial meeting, and perhaps most importantly we discussed our mission statement.  We expect this will be subject to some refinement in the months ahead, but this is how it reads at the moment:

“The Mobile Applications and Services Laboratory aims to combine emerging mobile technologies, social media, and pervasive network services in ways that effectively enhance the lives of real people and the communities within which they work, play, and socialize.”

The MASL Research Group meets weekly on Wednesday afternoons to discuss ongoing research projects.

The MASL Research Group meets weekly on Wednesday afternoons to discuss ongoing research projects.

We also discussed a vision statement with regard to who/what we want to become as we successfully execute our mission.

“By contributing original research results, enhanced educational experiences, and entrepreneurial opportunities, MASL aims to become established as a recognized center of excellence in mobile technology, within the GVSU community, the State of Michigan, and beyond.”

Our dedicated laboratory facility is located in C2-217 Mackinac Hall, and consists of new iMac and Dell workstations and a stash of new mobile devices.   There’s been a flurry of activity here in the past couple of weeks as students have begun working on various projects.  A lot of effort has also been put into getting our development environment in place (Thanks John!!)

The "black box" on wheels is the MASL "toy box" - our stash of mobile devices.

The "black box" on wheels is the MASL "toy box" - our stash of mobile devices.

In the months ahead we hope to post details of our progress here on this page.  In the meantime, we’re interested in hearing from you, whether you are part of the GVSU community or beyond.   Do drop us a line.

MASL researcher John Spencer leads a discussion on iPhone development at a weekly group meeting.

MASL researcher John Spencer leads a discussion on iPhone development at a weekly group meeting.

My desert island iPhone apps

Posted on | September 9, 2009 | 3 Comments

TweetDeck for the iPhone.

TweetDeck for the iPhone.

Rick Broida over at CNET recently posted his top 5 desert island iPhone apps.  What follows is my choice of five apps were I stranded on a desert island.

1. Facebook: What better way to keep up with your friends around the rest of the world?    This is a fairly functional facebook client.  My only gripe is that there is not more ability to filter my news feed. Regardless of how much time I have to spare or how boring the island is I will NOT play Mafia Wars.

2. TweetDeck: From what I’ve tried, this is the best free twitter client out there.   It also integrates with Facebook.

3. FlyCast: Being a classical music nut, I got hooked on WMFT Chicago during the time I lived there.  WFMT is now streamed by FlyCast. In a day when good local classical music stations are hard to come by, I can now listen to the world’s BEST classical music station even from a desert island!

4. YouVersion.com Bible: As a person of faith, I derive much instruction and comfort from reading the scriptures.  This version gives me online access to many English translations, and downloadable offline copies of versions no longer subject to copyright constraints such as the KJV.  I can even practice my Dutch by reading the Statenvertaling.

5. Stanza: A free ebook reader program, with enough free classics available to last you a lifetime (Project Gutenberg) as well as the ability to buy more recent books as well.

Those are my five choices.  What are yours?


7 future proof assumptions for mobile app developers

Posted on | September 1, 2009 | 3 Comments

Recently I was speaking with a person who is managing a fairly sizable team of developers that is creating a mobile application.  They anticipate seeing the application launched within the USA in around six months or so. The person explained to me that their biggest challenge to-date is coding for and testing various Java ME versions of their client app which must run on hundreds of different handsets, all with different form factors, and on a variety of different operator networks.  When I asked why they were spending so much energy on their Java ME client the response was that their customer required the client to run on 80% of the handsets in use by consumers today.

If I were in their position, I’d spend more time and energy convincing my customer of the reality that is upon us and leave the Java ME slogging to my competitors.   The mobile application landscape has and will continue to change rapidly in the months ahead, thanks to strong growth and innovation in the smartphone category.   A recently published Gartner study reports that in 2Q09 the overall handset market declined 6.1% while the smartphone category increased by 27%.  If you are currently developing a mobile application or soon will be, here are 7 future proof assumptions that I think you can safely make.

1. You will stop porting and start creating. Moving forward, there will be a small number of highly portable mobile application platforms that really matter, and likely a few more that will be mostly irrelevant except for limited niche audiences.  Its somewhat early to forecast who all will be in which category, but it is likely that the iPhone and Android will be in the former.  From the application developer’s perspective, the good news is that gone are the days in which deploying your app meant building hundreds of different binary Java ME jars and testing them on myriad devices.  There will always be some porting or supporting of multiple app clients (e.g. an iPhone version and an Android version) but in general,  a small number of builds will cover large swaths of your intended audience. Not only does this mean you have a crack at launching a successful mobile application, it also means you will be able to spend a lot more time and $$ in the future on innovating and creating compelling mobile application experiences. The mobile application revolution is just beginning.

2. Your users will have unlimited data plans. Even if you did have a magical “porting machine” that could generate binaries for the vast majority of the legacy mobile devices still in use, you would still face a huge hurdle in that most users of such devices do not have data plans in which they can affordably download and use an application that requires network data services.  In the smartphone category, at least here in the USA the situation is quite different.  Many smartphones are purchased under contracts that require a mandatory data plan.   In addition, many of these phones also support WiFi which the user can take advantage of in addition to the wide area mobile network.

3. The mobile application gatekeepers will be around for a while, but they’re fairly broadminded. Even though it is gated, the Apple iPhone application ecosystem is a “sneak preview” if you will of how easy it will be to distribute mobile apps moving forward.  While Apple’s rejection of apps due to “objectionable content” tends to get a lot of media attention, the amazing number of apps in the store at present and the billion downloads seems evidence enough that its not all that difficult to make your mobile application available on the iPhone.    The gates for getting and keeping an Android application in the  Android Market are even lower. Nevermind for now the fact that the iPhone App Store currently sells 250 apps for every app sold in the Android Market!   Eventually these  gates will disappear altogether, but we’ll save that for point 5 below.

4. The user interface bottleneck on the mobile has all but disappeared. The mobile application UI was painful until the arrival of the iPhone.  Now things have changed dramatically.  The iPhone has proved that a mobile app can actually be a pleasure to interact with. Mobile app creators can safely assume that their target devices will have nice high res color display, an easy to use touchscreen interface with either a QWERTY keypad or soft keypad that makes text entry relatively painless, at least when compared to the multi-tap entry of the past.  Additional hardware features such as accelerometers and locative technologies can also be used to improve the user interface in innovative ways.   It seems that successful mobile speech interfaces will remain effective for the time being, only in tightly integrated application experiences, such as Google Mobile for the iPhone.  The technology and standards required for introducing an integrated distributed speech recognition modality as a generalized application service are just beginning to emerge.

Demo of the speech modality in Google Mobile for iPhone.

5. Rich Internet applications will eventually triumph over native installed mobile apps.  There are a couple of  factors to consider here.  First, the WebKit foundation all up and coming mobile web browsers (iPhone, Android, Palm Pre, etc.)  have in common should not hurt when it comes to writing web apps that run well on the devices that matter.  Second, a raft of new RIA inspired features coming in HTML5 should go far in helping you write web apps that look and feel like native installed apps.  To get a glimpse of what’s coming down the pipe in HTML5 be sure to watch some of the 2009 Google IO presentations.  To be clear, native apps are still important today, and you may very well have to create iPhone/Android apps to kick start your mobile app franchise in the near future.  However, we believe these emerging developments will eventually create a situation in which the complications of authoring and deploying native applications are supplanted by rich Internet apps that really do run everywhere with minimal effort.   Companies such as Appcelerator are already pushing the envelope in this area, and we expect to see a lot activity moving in this direction.

Google IO talk on HTML5.

Appcelerator talks about their Titanium platform.

6. De facto exploitation of features that for the most part uniquely belong to mobile. By default your users will expect their apps to fully exploit the unique capabilities of the mobile phone. The mobile phone was a communication tool long before it morphed into a general purpose application platform.   Moving forward people will expect mobile applications to incorporate communication and social media features.   They will expect to be able to leverage their social graph in a meaningful way in any mobile context they happen to find themselves.  In addition, users will expect the context sensing equipment (camera, location, audio, etc.) that is now standard on virtually all smartphones to be utilized by their applications.   Locative app features will abound and be standard fare in mobile apps moving forward.

7. Battery life will continue to be a problem for your users. All of this good stuff does not come for free.  Those bright screens, multiple radios, etc. will very quickly take their toll on today’s portable energy solutions.  Instead of charging their phones up every 36 hours, users will find themselves charging up every 8 hours!  Developers need to be conscious of this and develop their applications accordingly.

GVSU CIS Grad Students: Is that new iPhone/Android phone your latest passion?

Posted on | August 26, 2009 | 1 Comment

Just got that new iPhone?   Itching to flip bits on it?  How would you like to get paid to work with the latest/greatest mobile phone platforms?  The Mobile Applications and Services Lab in the GVSU School of Computing has a limited number of Graduate Assistantships open for Fall 2009 Semester.  If you are passionate about technology, creative, and have good communication skills please get in touch with us. You can check out the formal RA posting here.

Not currently enrolled at GVSU but interested in pursuing graduate studies in Computer Science here? Learn more here.

Hello GVSU, Hello World!

Posted on | August 26, 2009 | 2 Comments

Hello GVSU School of Computing, College of Engineering, faculty, students, friends! After almost two decades of working in industry, I’ve recently joined the faculty at this wonderful institution. In some ways, I’m not very new around here. I actually graduated with my B.S. here way way back in 1987 before went off to graduate school at MSU (go Spartans!). Since 2002 I’ve occasionally served as an Adjunct Prof., teaching courses in the School of CIS graduate program. However, in other ways, I’m very new around here. GVSU is far from the tiny liberal arts college nestled in the pastures of Allendale, MI that I knew back in the mid-80s. Today it is Michigan’s fastest growing public university (~ 24k students) with a number of absolutely drop dead gorgeous new campuses spread around the various communities of West Michigan.  Along with all these new and grand facilities are of course a lot of new faces.  Most of the faculty who inspired me over two decades ago are now retired (thanks Bruce, Georgi, Ken and many others – you all were great teachers who had enormous impact on thousands of young budding computer scientists!) and replaced with yet more young, bright, and able faculty members from all over the globe.  I look forward to meeting and collaborating with my many new colleagues here in the School of CIS and across the university community.

Part of my new adventure here at GVSU involves heading up the new Mobile Applications and Services Laboratory. Our goal is to provide an environment in which students and faculty in the School of CIS can explore, innovate and conduct original research in the new and exciting area of mobile technology. We view this lab as a sort of sandbox in which experimental application research can be conducted by students and faculty but also a facility which can be leveraged by our computer science curriculum moving forward.

Hello also to the rest of the world out there! In addition to this page serving as my obligatory faculty “homepage” here at GVSU, it will also serve as my blog. Moving forward, on these pages you will find fresh details on what we are doing here in our lab at the university, and we also hope to share our perspective on what’s going on out there as well.

If you are part of the GVSU community, please stop by and say hello! My office is in C2-215 Mackinac Hall.  If you are part of the mobile technology community please check in as well.  You’ll find links on the right to the various communities I engage in.  Looking forward to hearing from you all!

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    Jonathan Engelsma

    Jonathan Engelsma is a computer scientist, programmer, teacher, mobile technology enthusiast, inventor, beekeeper and life long learner. He is currently a Professor in GVSU's School of Computing, where he leads the GVSU Mobile Applications and Services Laboratory.

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